Electronic Arts skipped the campaign of Star Wars franchise’s new installment, Star Wars: Battlefront. Electronic Arts stated;
“Star Wars: Battlefront will have AI-controlled enemies for single-player/co-op modes like Survival, but there won’t be a proper single-player campaign for players to dig into. The reason for that, Electronic Arts Chief Operating Officer Peter Moore told Gamespot, is simple: Hardly anyone would bother playing it anyway.”
Moore also said decisions like this are made years in advance of a game’s release, and that can sometimes lead to problems.
“Between when a dev team starts work on a game, and when it finishes, the world becomes a different place. I remember when we started work on Star Wars: The Old Republic; at the time, the model to go for was subscription,”
“By the time we had the game ready, the model to go for wasn’t subscriptions. That’s why we had to stop the game, and rebuilt it as a free-to-play title with microtransactions, but even then there were some people who said they wanted to keep their subscriptions.”
Responding to the suggestion that ‘triple-A’ games like Star Wars: Battlefront “traditionally” sell better with a single-player campaign than without, Moore said “you might be right,” but that “very few people actually play the single-player on these kinds of games. That’s what the data points to.” According to officials, “the campaign was never the concept. It was never meant to be made”. But in actual, I believe that the game like this should have a Campaign story mode and it would pay off at any cost.